The City Watch was the local police force whose duty it was to capture criminals, settle petty disputes, give directions, summon medical and priestly aid, generally performing duties that promoted the idea that Waterdeep was a city open to all who knew how to behave themselves. Law & Order Ī traffic warden giving directions at the corner of Delzorin Street and Whaelgond Way. The subject of who the Lords were became a common topic of noble conversation, and some considered it a game to discover the Lords' identities, a game made more confusing by the fact the Lords themselves set their own rumors afloat. These hidden Lords of Waterdeep maintained their identities behind magical masks, called the Lord's Helm, and while they ruled in public, none knew the true identities of most of them. Waterdeep was ruled by a sixteen-seat council whose membership was largely secret.
The halls of Undermountain located beneath the city were a popular target for adventurers, who enjoyed the close vicinity of the city's main taverns and temples where aid could be purchased through donations. It sprawled northward from the sea, spreading along the flanks of Mount Waterdeep, which used to be home to the Melairkyn, a mithral-mining dwarven clan, and the entire length and great depth of the mountain was riddled with passages and tunnels, most of which were occupied by deadly creatures whose presence in the mountain predated the founding of the city itself. Waterdeep was built on the site of the ancient elven settlement of Aelinthaldaar.
The name of "Waterdeep" was originally used by the sea captains docking at the port to trade, a moniker that originated from the city's outstanding natural deep-water harbor. Faiths & Avatars (TSR, 1996).The original farming community of humans that developed into a settlement known as Bloodhand Hold before being conquered and renamed Nimoar's Hold. Faiths and Pantheons ( Wizards of the Coast, 2002). Torm has many enemies amongst the foul deities, but the return of his arch nemesis Bane has forced Torm to concentrate his efforts again. Torm has a friendship with Helm too, though the two deities' priesthoods are cold to one another. Torm is one of the three deities of similar interests known as the Triad, along with the more powerful Ilmater and Tyr, whom he serves. Torm died in the conflict too, but because of his loyalty to his portfolio was resurrected by the overdeity Ao at the end of the Time of Troubles, with his power greatly increased. Torm gained considerable attention and praise during the Godswar when his faithful helped keep one of the missing Tablets of Fate safe, and his own avatar battled and completely destroyed the avatar of Bane outside Tantras, seemingly killing the god who has already been weakened by Mystra and her servant Elminster. Prior to the Time of Troubles Torm was a relatively obscure minor demipower who served Tyr. Torm's worship greatly increased after his destruction of the god Bane, with the folk of Faerûn immensely grateful to the deity and his clergy. When in battle, the head of his avatar sometimes becomes leonine.
His symbol is a gauntlet, much like the symbol of Helm and also that of Bane, though specifically Torm's symbol is a right-hand gauntlet held upright with palm forward.